Hands-on or experiential education per se, is not a new idea; but the term hands-on education 4.0 triggers associations with core technologies of the digitalization age including Cyber Physical-Systems (CPS), Internet of Things (IoT) and Cognitive Computing, which are associated with Industry 4.0 and the prime topics for the start of hands-on 4.0 at Jacobs University along with international partners. The development of Hands-On 4.0 has taken place at Jacobs University by introducing three courses that go beyond classical labs by featuring:
- Open Source Lab Components developed by an international community like the Duckietown or the OpenAUV hard- and software.
- Collaborative Problem-Solving in teams who jointly develop integrated solutions that need to address the multivariate, complex challenges of a competition.
- Individualization as a core component of “Hands-On 4.0”:
- There is a continuous reflection of each learner through self-assessment surveys and team briefings. Roles and tasks within a team are dynamically created and assigned to the learners in a decentralized process taking learners’ reflections, instructor assessments, and course ILOs into account.
- Individualization is further fostered by rewarding progress across the whole course and by supporting the dynamic exchange of members across teams by a match-making process between a learner’s interests/capabilities and teams.
- There is a continuous reflection of each learner through self-assessment surveys and team briefings. Roles and tasks within a team are dynamically created and assigned to the learners in a decentralized process taking learners’ reflections, instructor assessments, and course ILOs into account.